json can be found here, though it's simple enough that you can just copy the file from. Main Features. Author Topic: [0. 1a patch. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. Those no longer appear in random fleets. - Added 10 early-game bounties giving access to rare ships if you are. Long Summary. Besides that, Doom works great at killing aspects with mine strike. 0. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. It is. 0-pre-alpha-2 to v2. - Updated skills compatibility and default starting numbers for 0. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Starsector ship loadouts are basically either functional or less-than-functional. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Re: [0. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. Just that they’d die for the leader. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. 95a] STARSECTOR Ship&Weapon Editor (3. Threave, A Low Tech battlecruiser used mostly by the Hegemony. First point: The S-mods have made combat ships able to become extremely strong. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. 3. Re: Trylobot's ship editor (2. Colonies are player-owned settlements on planets within the sector. ago. 1. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. 1 GP Quick Fix. Gryphon in D tier, whew. List of moderators. Change the numbers at the end of the lines to what you want. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Starsector is a very freeform space game. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Individual modules are. Re: [0. . Main Features. . It's only downside is the very short range (300). Well 2 big things. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. 7. Combat. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Then you can cut away parts that you want to use, and build your own "template" as it were. I use 20 for no specific reason. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. The high flux capacity should be utilized to defend itself as it cannot. Starsector. 1a Fatal: JSONObject["id"] not found. Download Link. 48829 Posts 3446 Topics Last post by vicegrip. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. 2. - Prism's Ship Market heavily nerfed as an industry all around. If a ship can be fit for the AI though, I made the fit for the AI. Logged. for. -----Running vanilla Starsector with my own edits to: 1) conquest. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. Ship/Weapon Pack has the Cathedral-class. Kirsala. Coins. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Re: Trylobot's ship editor (2. Every mod will need a Mod_Info. Starfarer Ship and Data Editor, for Modders. Low Tech Expansion, Midline Expansion, etc. You take the role of a space captain seeking fortune and glory however you choose. Discuss modding Starsector here. ago. Imagine building a tree with your cap ship as the trunk. Starting armament of 1x Pulse Laser, 2x Swarmer SRM Launcher, 1x Ion Cannon, 2x PD Laser. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. When it reaches full flux cap, set your fleet to eliminate. Starsector has problems during combat. Re: Creating new ship designs. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. II or an Atlas Mk. 95. . 200. my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. 5. ship file and a ship_data. I was hoping for otherwise, lol. Use an Astral or an XIV Legion, not a base Legion. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Vigozann • 2 yr. fs. 4, you find cryosleeper and kill. The strongest ship I have ever seen is something called an. json file. ship file that is being added to the vanilla one. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. It has the third largest skeleton crew requirement of all ships, with the Onslaught. json file Mod_Info. Otherwise you get hit with one of these. Colonies were added in version 0. Add a Comment. 96a] Ship Catalogue/Variant Editor (SCVE) v1. Bit harder than low tech but in a different way. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Nothing too game-breaking in there. Karl-Draigo Upstart Military Dictator • 4 yr. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. One of the best parts of . Damn. A variant file is a special file that determines the loadout of the ships you see inside the game. It used to be called Starfarer. Radiants are S tier, is S tier. Continue Reading. I went back into the ship editor and redid them again but no change. II or an Atlas Mk. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. In vanilla Starsector, the max deployment width at the start of combat is 240. Here's the one I did for this tier, with some caveats. Re: My personal vanilla Starsector ships Tier-list. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. json. 0Main. 1a] STARSECTOR Ship&Weapon Editor (3. 95a] Some decent ship loadouts. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. 7. High-ork-boi • 1 yr. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. • 4 yr. Blueprint packages are defined within special_items. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Weapons, ships - depending on how they are implemented, yes. A lot of ship mods are also bundled with faction mods. 0 alpha-9 - Compatible to StarSector 0. 0. Goal: for Realistic Combat to run and work well with all other mods. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. Add a Comment. 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. And this is the. . What you need: A . Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. PresidentMattDamon • 1 yr. Azrael9986 • 4 yr. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. A collection of mostly kitbashed ships that fill vaguely supportive roles. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. 0 (Compatibility update with Starsector 0. Starsector > Mods > [0. 0. ago. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. This page details fighter mechanics and how to use them. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. Then I load up the game and check the codex only to be disappointed yet again. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Sunder is my favorite. made this mod compatible with mods that change the AI ships skill. Colonies were added in version 0. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. Yes but that involves a bit of modding. Blueprint packages can define a tag in the "plugin params" column. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). Main Features. As things are, most ship packs and factions should at the very least be functionnal. 95a. In this video, we'll show how to get them and how to use them. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. 12 flux/damage) small weapon in the game. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. e. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Cargo/Fuel efficiency. one that allows custom searches through editing a CSV file. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. St. ago. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Unlike the automated ship construction event that can pop up in research stations (and possibly other. ago. json file Mod_Info. 12 flux/damage) small weapon in the game. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. Thanks. I try to keep my fleet deployment cost below 400, unless I have redundant. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. 5:32. 0. I tried showing how t. Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. I can't really speak to using the editor - not very familiar with it. Balance may be a little off, so feedback is appreciated. json. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vessels51K subscribers in the starsector community. Business, Economics, and Finance. Too much PD for a ship that has 360 shield with shield conversion mod. You can get the same amount of bays with two Colossus Mk. 0 release, see the changelog. Current WIP mod to bring the Expanse's free navy into starsector. The actual size of the ships you have counts towards this (ie. Main Features. - open up the settings. as for the savegame editor i dont think thats possible. Karl-Draigo • Upstart Military Dictator • 4 yr. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. You can also use save if the result is not good. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. If you run Oxes, you can outrun anything. editor version 2. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. This tells the launcher the mod is for the current version, which might make it work. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. 95a] STARSECTOR Ship&Weapon Editor (3. variant) tried adding it to a mission and the game crashes at the loading screen. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). Carriers will attempt to use their fighters and generally keep themselves out of the fighting. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. II. III, at less than 1/3rd the cost. 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 2 flux efficiency along with best-in-slot shields. 1a] More HullMods 1. 4. There are several tutorials on the forums on how. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. a small guide to Editing items in savegames. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 0-alpha-11) The only thing that stops this from working on 0. 8. In 0. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. Oh well. Still, everything should be balanced with proper. 4. Below are the various paths that can be chosen and what benefits they provide. Re: [0. For a full list of supported. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Advice for good ships/ layouts for new players. csv entry contain all of the information directly about a ship. "Instructions. Edit. g. . 95a. csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. 96) New alpha testing here. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Re: [0. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Step8: go there and use a distress signal while inside of the system. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. although this isn’t an absolute representation it more or less outlines each tech tier. While the commands themselves aren't case sensitive, arguments are. St. 4. Or use the wiki. csv. That, and I rather like the idea of echelons of squarish angle. This page is for modding and specifically modding carriers. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. They can be scuttled for the same resources as a more expensive frigate. 1a) A Guide to (AI-Friendly) Ship Loadouts. I tried, doesn't work. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. The . 7. You take the role of a space captain seeking fortune and glory. Capturing these can be useful to tip the ECM rating balance in the. one that allows custom searches through editing a CSV file. Centurions are better distraction ships than Wolves. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. You can add ships to nex starts manually if you edit the file, just add the ship variant (same as the ship variant file's name) to the list (look at the Hyperion start as a template) This way you can add any. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Starsector has a very robust ship design system that allows you to make very. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. 96a] Starship Legends 2. 6. Served in Neutrino corporation as a long-term services and supports staff. a . In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. Download. I try to keep my fleet deployment cost below 400, unless I have redundant. 4. The skill tree is very similar to the previous tree. 4. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. ago. Think of this file as containing the options that you could select in the refit screen for your ship in the game. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Step 1, stick Ludd approved hammer barrage on front. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. 5 - Extra flavor for ships, crew, and NPCs. No. ago. 9. Very safe to add. I added support for the more common patch notation where minor updates are given a character (v2. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. 1a] STARSECTOR Ship&Weapon Editor (v2. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 95a] STARSECTOR Ship&Weapon Editor (3. Re: Trylobot's ship editor (2. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. • 1 yr. The destroyer and cruiser are crap so I recommend getting the carrier instead. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Brawler: C+/C-. Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. In. also i've done all of this on a mac. It also lists what would happen if you added or removed another ship like selected one. 0. (0. By default, they occupy an ideal star system located near the. Ship Catalogue / Variant Editor (SCVE) v1. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. ship file, although some. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. 5.